Stuff That Matters

Video Games and Their Effects on Utah’s Youth

Contrary to popular belief, video games may actually have positive benefits on Utah’s youth.

|


Are educationally focused games actually assisting our children into developing into normal human beings? With the Sandy Hook Elementary shooter being described as an active video game user, it has led to a recent internet bomb blaming violent video games behind the tragedy that took 27 lives. Does this argument have any weight? Well, the answer may go both ways. While video games have long been associated with social and mental problems in adolescents, new studies reveal that gaming can have positive psychological effects.

Cognitive psychologist Jerry Jordan, a professor at Utah State, maintains, “Playing video games has recently been shown to improve visual processing in a diverse array of perceptually complex tasks. Compared with non-video-game-players, video-game-players have proven either quicker to respond or demonstrate more accuracy on attentionally demanding visual tests.”

The effects of video games on the mind have been substantiated by recent university studies, indicating that action-based video-gamers are able to make decisions 25 percent faster than non-video gamers. In addition to this, highly skilled gamers have trained their minds to concentrate on up to six things at once, whereas the normal mind only processes four.

It has also been noted that any video game can yield an increase in a child’s creativity. A three-year study, conducted by Michigan State University’s Children and Technology Project recently revealed that the more hours children spend playing video games, the higher their scores on standardized tests of creativity.

Pac-Man is an arcade game developed by Namco first released in Japan in 1980. Pac-Man is an internationally recognized icon of 1980s popular culture.
Pac-Man is an arcade game developed by Namco first released in Japan in 1980. Pac-Man is an internationally recognized icon of 1980s popular culture.

Salt Lake City’s Donna Kilgore, a mother of a nine-year-old son with Asperger’s Syndrome comments that video games have increased her son’s motor skills. “Video games reach him on a level that I can’t sometimes. I struggled with teaching him how to read… but then he got interested in Spore. So, I incorporated making Spore movies into his reading/writing lessons. He went from not being able to read ‘Cat sat on a mat,’ to reading chapter books this year… Over the summer it was like someone flipped a switch. All I did was allow him more time to play his games.”

Spore is a game that allows users to create their own species and assist in their evolution into complex animals.

Local game enthusiasts also defend their decisions to play video games. Featured gaming correspondent for KSL and founder of the popular blog GameTaffy.com, Ben Davis of Ogden, plays video games regularly between two and four hours a day. “The only reason gaming is treated differently than any other media,” Davis says, “is the amount of power it gives to the consumer. When I consume other media, they are the brain, the controller. However, when playing a game, it needs me to exist.”

Gaming, Davis adds, is treated differently than other media. Many parents worry about the social impairments their children can suffer from being too involved with games.

Renee Lee, 30-year-old West Jordan mother of four, notes that her oldest son goes in phases with video game addiction, and when not consumed by his computer, he is more social with his friends and is better able to pay attention at school because he is more rested.

Adolescents and adults have reported that spending too much time playing video games helped contribute to their depression.

But while socializing with friends and getting high marks at school are always parental concerns, the public worry seems to rest primarily in the violence that video games can inspire. This controversy was reignited after it was revealed that the two teenage shooters behind the Columbine High School massacre were avid weapon-based combat gamers.  With this year’s Dark Knight Rises shooting in Aurora, Colorado, CNN criminal profiler Pat Brown believes that while playing violent video games will probably not turn a normal person into a mass murderer, it can add motivation to those who are already likely to be killers. Though to be fair, friends of movie theater shooter James Holmes have gone on record to state that he was not into violent video games and that he preferred non-violent Wii games and Guitar Hero.

Still in 2003, the American Psychological Association (APA) reported a link between high levels of aggression and youth delinquency caused by violent video game exposure. An official APA statement reveals that, “Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior.” It has been reported that aggressive behavior can also increase when playing non-violent family-friendly games.

In addition, a Harvard study found that avid gamers experience increased levels of dopamine in their brains, the chemical associated with addiction. In this case, it was especially true with games involving control reward and learning.

Nevertheless, Davis refutes this notion as hogwash. “I think there is a substantial correlation between violence and video games: The more people play video games, the less violent they are. Studies have proven that games (like all violent media) will cause an unusual amount of tolerance to acts of violence, but these same studies show that games (unlike all violent media) give the audience a clear sense of right and wrong. Even games that allow players to control the villain make it very clear that these actions are wrong.”

A still shot from Grand Theft Auto
A still shot from Grand Theft Auto

Grand Theft Auto chastises players for committing random acts of violence by alerting authorities or by ending the game if a non-character is killed. Also, violent games such as BioShock reward players for good behavior by offering alternate endings.

The argument has been made that violence and video games is correlation and not causation. So far, every United States court has refused to allow into evidence studies that have “proved” video games lead to spiked levels of aggression. The courts argue that most of the studies suffer from admitted flaws in the research methodology and their conclusions lay rooted in correlation rather than causation. If some of these studies were taken for granted, they also conclude that raised aggression levels from playing video games is roughly the same that is produced by exposure to violence in other media.

Video games are socially dangerous in the sense that all things addictive are dangerous. They can indeed cause one to become socially withdrawn and awkward in the same way that watching television or any act that requires solitude can. But do they really influence violent behavior?

Contradictory studies could indicate that the violent effects of video games is still an ongoing debate and perhaps a little too new to reach any bona fide conclusions. With gaming currently a multi-billion dollar entertainment industry, second only to adult entertainment, and 69 percent of the world’s population playing, could it be perhaps that criminal profiler Pat Brown is correct in her assessment that video games are only dangerous in the wrong hands? Does watching sports contribute to similar levels of aggression? It is just a few examples make the entire society of gamers look bad? Probably. Violent video games alone don’t seem likely to turn a child or adolescent with no other risk factors into a maniacal killer. However, in those with many risk factors, the size of the effect may lead to violent behavior.

,

Join our newsletter.
Stay informed.


  • Artist Kate Kilpatrick Brings Utah’s History to Life Through Murals

    “I think we’re all interconnected; as individuals as well as societies,” Kilpatrick notes. Her work showcases those connections exuberantly, and whatever scale she’s working on, you can bet that in terms of energy and spirit, she’s painting large.


  • Why Most People Stay Stuck in Business and What It Takes to Move Forward

    Every so often, you meet an immigrant who came here with almost nothing and managed to build something exceptional.

    Prakash Shah is the kind of man who has spent enough time around risk that he no longer treats it like an interruption.

    Today, he works in business brokerage and advisory, helping owners sell companies, helping buyers decide whether they should step in, and, when the fit is right, helping connect those buyers with private equity. He works in a world of valuations, leverage, due diligence, and hard questions that most people would rather postpone. He also operates in Utah real estate and has built a career around seeing value before it is obvious to everyone else. That is who he is now. What makes him interesting is how early that instinct started to form, and how little his life resembles the way most Americans are raised to think about comfort, career, and security.

    He grew up in Nepal in a boarding school system that would feel severe to many Americans. He was an only child, yet he saw his parents only twice a year for twelve straight years, until high school graduation. He lived inside routine. He shared space with boys from different social classes and different family circumstances. The school was structured enough that money did not buy you any special standing once you were inside. Everyone followed the same rules. Everyone was subject to the same discipline. In his case, it was an army school. Everything was measured. Everything was scheduled. In that kind of environment, you do not build your life around preference. You build it around adaptation.

    That contrast matters.

    A lot of American children are raised to search for what fits them. What are you passionate about? What do you enjoy? What feels right? Those are not bad questions, but they can create a habit of waiting for life to align itself before action begins. Prakash learned something else much earlier. He learned that life often does not align itself first. You enter the room as it is, you deal with the people in it, and you figure out how to function without making your comfort the center of every decision. He said that one of the biggest lessons from those years was tolerance, the ability to live with people from all walks of life and genuinely learn to get along with them. That is not a soft value. In business, it turns into resilience. In negotiation, it turns into patience. In career terms, it turns into range.

    When he came to the United States over 25 years ago, he did not arrive with the kind of runway that allows for a prolonged identity search. He came with two suitcases and enough money for one semester. He went to Hunter College in New York City, then to NYIT near Central Park, studying media and then media and technology management. He also studied psychology. Those details matter because they show something about his mind. He was interested in people before he built a career around deals. Even then, what attracted him was not technical prestige. It was understanding motives, behavior, and how people reveal themselves.

    But New York is merciless toward vague ambition. It demands payment in rent, transit, food, and time.

    Prakash worked constantly. He took multiple jobs. He paid tuition, paid rent, and skipped most of what Americans imagine as college life. There were no romantic years of drifting from café to concert to self-discovery. He talked about not having the luxury of dates, travel, or finding himself. He was working. Even laundry was not a small detail. In New York, he pointed out, you do not just throw clothes in a machine at home. You haul them to the laundromat, count quarters, and measure what is necessary. He also described distraction in a way that most native-born Americans probably do not think about. For immigrants, distraction is not always pleasure. Sometimes distraction is the constant pressure of competing needs. Tuition or rent. Food or savings. A better coat or another month of making do. He was not romanticizing the struggle. He was describing the arithmetic of it.

    That arithmetic did not make him cautious. If anything, it did the opposite.

    While in college, he had the option of safer analytical work. Instead, he took a sales job with Time Warner Cable that sent him into the South Bronx from 6 p.m. to 10 p.m. to knock on doors. He is not a physically imposing man. He knew exactly what kind of neighborhoods he was walking into. He described apartment buildings where people kept pit bulls, where tension was normal, where one mistake in tone or timing could end a conversation immediately. For most people, that kind of job would have been something to survive and forget. For him, it became a school in human behavior. “It’s not about talking… it’s about listening,” he said.

    One story from that period says almost everything about how he operates. He knocked on a door one night around 8:45 and found himself facing a huge man with a gun on the table, pit bulls nearby, and a half-eaten pizza in front of him. It had all the ingredients of a very bad scene.

    Continue reading and support independent Utah journalism with a purchase of Utah Stories (Digital + Print) or 3 month free trial (Digital).


  • Ancient Pyramid Discovered in Sugar House Park, Salt Lake City

    A Salt Lake City resident says he may have uncovered what he believes to be a buried structure beneath a well-known hill in Sugar House Park, raising questions that have drawn both curiosity and skepticism.


  • Utah Fits All Scholarship Applications Open Through April 30 for K–12 Students

    Utah families have more learning paths than ever and, increasingly, more ways to make those paths affordable. This spring, the Utah Fits All Scholarship opened  for new family applications on April 1, and the application window stays open for one month. The program is a public K–12 scholarship that provides $4,000 to $8,000 per student,…